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Giorni Vinti
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Tutti i contenuti di Sorasil
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No, lui non tanto, ciò da cui deriva di più
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Perché, vivi su di un aeroplano?
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No no, è un film abbastanza famoso, diciamo abbastanza via...
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Ecco la citazione, tremate "Dammi tutta la tua garbomonzia"
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Stima, ma dove l'hai visto? HSH, smettila con queste Capiroske che ti fanno male, io sono SORASIL Bene, cimque minuti che vi trovo la citazione e posto
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Dai su, Willy Wonka e la fabbrica di cioccolato del '71 e poniamo fine a questo strazio
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Schiappa?!? Te possino, ti ci faccio diventare io pilota di Formula One, ma a capocciate!
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Anche se ultimamente non sono molto presente su AS, volevo approfittare di questo poco tempo che ho stamattina, per fare ringraziare pubblicamente Indiana. Lo so che bisognerebbe santificare il Toe, ma per una volta facciamo un eccezione Volevo ringraziarla non solo a titolo del forum, visto che comunque ha contribuito e contribuisce attivamente a ravvivare la parte più importante di una community, ovvero l'off-topic, ma anche a titolo personale per la gentilezza, la disponibilità e la correttezza con cui ha sopportato molte mie manie di cui non avetete lontanamente idea (eccetto forse il Toe ), è una persona a cui tengo molto, Chiara, e mi sembra doveroso farle un ringraziamento, per tutta l'affetto che mi e ci da . Grazie di tutto, Indy
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Auguri Ela, tre di questi giorni! (voglio essere generoso, via ) Augurissimi!!!!!
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Riguardo il lavoro minorile è possibile trovare diverse informazioni in ambito storico, se ti interessa posso postarti un paio di link qui, specialmente riguardo allo sfruttamente minorile agli inizi del XIX secolo, come ad esempio lavoro in miniera e simili. Se ti occorrono anche parallelismi per quanto riguarda letteratura italiana o di altre lingue, si può anche cercare di fornirti qualche spunto se ti occorre. Personalmente se non ce l'hai già, ti consiglio di acquistare "L'Orda", di Gian Antonio Stella; è un libro dove vengono esposti numerosi episodi e problemi legati all'immigrazione italiana in America e nel mondo, ma ci sono anche alcuni capitoli dedicati appunto allo sfruttamento minorile, alla condizione dei bambini italiani agli inizi del secolo scorso e oltre, inoltre parla anche della tratta delle bianche, per cui approfondisce bene anche i temi della prostituzione minorile.
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Ma nella foto sono due oggetti uno per davanti e uno per dietro, o sono due pezzi che compongono un oggetto solo?
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Visto che è uno strumento che usato anche dagli orafi, viene utilizzato per creare o per definire bracciali e collane, serve per costruire apparecchi mobili su calchi dentali? Sabbiatrice forse?
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Si potrebbe anche dare un avvertimento al Grande Mazinga, ma ho il dubbio che poi però cercherebbe di punirci tutti
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Pur essendo fuori dallo spazio e dal tempo, e connesso con mezzi di fortuna, non manco di farti gli auguri gringo!
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Un giocattolo per cani forse?
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Ah, ma allora è la macchinetta che è criminale! Ora si spiegano molte cose...
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Io sapevo che c'entrassero dei cavoli che andavano da qualche parte...
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Ma HSH sta per Heavy Sedere However?
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MOONSTONE STRATEGIC GUIDE by Sorasil. Introduction. Moonstone is a very simple, schematic game. A little bit of practice, some games and the hints you'll find in this guide will allow you to end the game (and eventually to win over the black knight or other players) in a quick and efficient way. Obviuosly, the style and the game techniques change a bit if opponents are humans or not; however, the hints aren't much different in any case. Equipment and characteristics. First, let's begin to delineate the characteristics and all the equipment we can get in Moonstone. Some things are very useful, others less; but some objects must be find or buyed to become deadly knights. Characteristics and their increasing are also important to make our knight a truly war machine; let's start with these: increasing characteristics is possibile by the employment of XP; each XP can be obtained when we win a lair, more XP are given killing the dragon or Moonstones' guardian. With each XP we can enhance a characteristic of our choice, the XP expense increases by one for each human player missing in the game (e.g. if you are playing in three, two PX for each characteristic enhancement will be required, etc.), all three are increasble up to five points. The characteristics are the following: Strenght: Useful to kill the enemies with less hits. Four strenght point will activate the lairs's handicap; the best thing to do is to enhance two or three points in the beginning to beat more easily the toughest opponents, especially if you start in the swamp. Constitution: enhance knight's hit-points, allowing him to take more damage before he falls and lose a life. With four or five constitution points and medium equipment, the troubles will start. It's better to take a point or two in this characteristics at the beginning for knights who start in the wetlands or in the wastelands. Endurance: If you want your knight be the best runner in the lands of Moonstone, this is the characteristic you need. The endurance will enhance your turn, allowing you to moving much far. An high endurance characteristics should not activate the enemy handicap. A couple of points can be useful if you start in the forest. Monsters and combat techniques. The much important thing in Moonstone is, obviously, combat; you don't have a chance against your enemies if you don't make more practice in the fights with your adversaries. At first, it's advisable do a bit of practice alone or in two with the option available in the game's main menu. You can control your knight with the directional arrows of the keyboard (or with joystick or joypad, depending on which platform you play the game), and obtain different moves holding the fire button and combining it with some directions. Here's the list of moves, for an hypotetical knight facing the right side: UP, overhead chop: a chop up your head, quite slow but very effective, especially in a very close combat range. Also useful to neutralize blocks and dodges of the other knights. DOWN, dodge or special defense: an elusive manoeuvre to avoid lunges and quiclky counter-attack. Against some enemies the dodge became a special defense. RIGHT, swing: the simplest and quickest attack, but also the only blockable. Useful for a series of swifts and close range attacks to prevent the reaction of your enemy. LEFT, thrust backwards: this attack allow to defend yourself against enemies at your back; being a very short range attack, it isn't particularly useful, except to prevent the other knights from chop you in half with swings. UP+RIGHT: upward thrust: blow with few uses, useful only to hit enemy who stand in an high place. Totally ineffective against other knights. UP+LEFT, Throw knife: use it to throw a knife; it'll go through the screen until it hits the opponent or goes further. Throwing knives are limited and don't do high damage, but they are good to hit the enemy with a gust of them, weakening him before the final blow. Especially useful against other knights. DOWN+RIGHT, lunge: a direct lunge which allow us to cover a great distance, very useful against opponents with short weapons or to take other knights in advance. However, it can be easily dodged and it's an extremely slow attack, so it must be used with a certain sense of timing. DOWN+LEFT, block: the knight interposes his sword in front of him; this allows him to block swings and thrust backwards. Absolutely useless against almost all monsters, but very useful against other knights to defend and counter-attack, or to block the blow and get out from the enemy's attack line. These are, basically, the moves we have at our disposal to defeat all our opponents, however each monster presents his own specifical characteristics and particular attacks, so it's good to know some techniques to kill each of them quickly and effectively. If you're gonna play Moonstone for the first time, I advice you to skip this point, or you can ruin yourself some kind surprises. Troggs. Troggs are humanoid beings diffused in all the four lands, except swamp. They'll try to kill you between a grunt and another with different assortments of weapons: in all the three territories in which they are diffused you could meet groups of them with axes, in the wastelands also armed with hammers, and with lance in the wetlands: the last ones are the most dangerous. Defeating the Troggs with axe and hammer isn't much difficult: you only must approach them, not very much, and hit them with a series of swings; in this way, they cannot reply to the attacks. If you have at least 3 strenght points, you can try to calculate well the time to attack to hit them with a overhead chop, killing them with one blow. However, you must be very careful to Troggs with hammer, especially if they arrive in groups of two or three elements: it's very important not to go down in the combat scenary but stay in the center of it all the time, otherwise they'll stuck us with their swift swings, without give us the chance for a counter-attack. Facing Troggs withs spear is deeply different: the only way to beat them is dodge their hits and then make a counterattack with a swing or a lunge. In any case, it's fundamental moving a lot, because in this way you can avoid Troggs'attacks and have the possibility to calculate the time necessary to hit them. Ratmen. Small and tiny creature you can find in the forest, the Ratmen aren't too dangerous; the important is moving a lot and hit them. Against Ratmen, the dodge is substituted with a thrust toward the ground, ideal to kill this beings in a couple of hits. If they hidden between the trees foliage, the wisest thing to do is wait until they come down and kill them with a swing while they're jumping around up and down the screen. It's better for you never put yourself perpendicular to a Ratmen's tail when it's in the foliage, and try to avoid to be wounded too much times, beacuse they can bring a disease that, if not cured in your home village, Stonehenge or with a potion, can kill you in a short time. Mudmen. Mudmen are one of the two kind of monsters who inhabit the swamp. They are remarkably dangerous, because all the constitution and protections you can have are useless if they succeed in dragging you in the mud. When you facing them it's necessary keep yourself ready (if you can't see any enemy on the screen in a short time, that means you can expect to face some mudmen), and go back immediately when they arise from the swamp, or they bring you with them; after that, it's fundamental for you to continue moving around in the right side of the screen (if you go to the left, when other mudmen will arise, they'll turn in your direction, and it's possible that this can hinder the quickness of your movings), and try to exploit their slowness to calculate the time to hit and start again moving around. Besides, the continuous movement will help you to avoid their entangling roots, but if you unfortunately will be entangled, press repeatedly the fire button and press some move arrows to get free quickly. The only two atacks worthy against the Mudmen are the swing and the overhead chop, the only useful characteristic is strenght, because the earlier you kill them, the earlier you'll be safe. Beasts of the wetlands. Strangely, Moonstone manual don't mention the quadruped beasts who inhabits the wetlands ; these being will come out of the screen, trying to charge you, going out on the other side only to return again. The first time they'll come out randomly, the second they'll aim to you and so on, so if you know this to beat him you only must turn your knight on the direction they will come when charging against you, and attack at the right time with an overhead chop, in that way you'll kill them with only one blow. Against these beasts, a bit of constitution (two or three points at least) is the better, because is very common calculate times wrong and be wounded. Baloks. Baloks are enormous and very dangerous beings; you can encounter them in the wastelands. They will enter the screen with a very high jump, and if we don't want to be crushed by their weight the better thing is to move quickly toward the right end of the screen and stay here. Then they'll continue to jump until they are parallel to us to hit us or shake us; is necessary to move up and down, staying always in the right end of the screen, and use overhead chops in order to wound them strong and good, only to move again. With this technique is adviceable have a bit of constitution, because it's quite easy being hitted anyway by the Baloks if you make a wrong time calculation to attack. Trolls. The second swamp abitants, but not less dangerous than Mudmens; they're huge and armed with wooden clubs, their attacks will be overhead chops of massive damage or lungs which throw us away. The only useful strategy with trolls is trying to find a distance where we can be hitted by lunges and use yourself lunges repeatedly, because trolls are very slow and they can't manage to reply to your attacks. If they became two, you must move like a crazy if you don't want to get killed. Besides, I report a bug for what two or the trolls attacking at the same time could cause the crash of the game (especially in the Amiga version). Strenght is relatively useful against troll, most important is to have a lot of constitution, because it's almost impossibile don't take damage from these monsters. Black Knights. For Black Knights there's a proper section in this guide. The Dragon After some turns, this dreadly being will start to fly over the Moonstone lands, searching for knight to kill and loot. If he goes towards you in his flight and you're not sure to beat him, enter immediately in the nearest location, is the only way to avoid him without use magic; but if you're going to fight with him, here's the better way to kill him without effort: keep you at good distance from him, in this way he'll keep his head down, and when he spits fire dodge the flames and meanwhile get close to the head; where you are close enough hit him with a series of overhead chops: thanks to the close distance the attacks will be very swift, after you do that move away from him, then repeat this manoeuvre until you kill him. The more equipment and characteristcs you have when facing the dragon, the better, and nothing is better than other. Also here I report a couple of bug: the first is that the game can stuck after you killed the dragon, the second is that in dragon's treasure there are the keys to enter the arena; if you find them, don't take them. The Guardian. The Moonstone's Guardian have a bad temper and a lethal strenght; don't dare to challenge him without the best equipment and strenght and constitution at least at four points, or he'll beat you like a drum in a short time. Low attacks are useless against him; as always you must move a lot and trying to calculate the right times to hit him with overhead chops. Try to avoid his attacks much as you can, because he take your characteristic points when he wounds you. Besides, if you unfortunately get killed by the Guardian, you'll lost three lives instead of one, so be extremely careful. Survival. Obviously, in Moonstone, surviving is of absolute importance; you can be defeated all the times you want, but the important is keeping an eye on how many lives you have, and never let them go to zero. Fortunately, in the game you have many ways to recover lost lives: the quicker and more convenient is to go in your home village (situated in the corner of each land); here, for three times during the game, you can get a life back, but only if three lives remains to you; that's very convenient, however is quite dangerous reach such a low lives number before you decide to heal yourself, because other players can reach you and kill you easily, or you can get a dragon attack and get killed. Much wiser is to go to the healer, who can regenerate one life for each offer of 20 gold (remember: never offer more than 20 gp, because you don't get more of one life for each visit). Last, but not least, you can run to Stonehenge and be healed here, that's the best healing method because much scrolls and magical items aren't much useful; besides, I report a very interesting bug encountered in some versions, for what if you offer your armor to the druids as offer, they don't take nothing and they heal you anyway. I absolutely advice against buying healing potions, because they costs a lot, unless you have money to waste (remember you can't carry more than 150 gold) or you're seriously wounded. If instead you found them in some lair, use it immediately if you have less lives than normal, but only if your hit-points are at maximum, otherwise is just a useless waste. If you win a fight with low hit-points and have time to waste, the better thing is use the E key to pass the turn and rest, so you can recover lost HPs Places to visit. With the exception of villages, there are five places you can visit in the lands of Moonstone: the Arena, the city of Highwoods, in the welands, the city of Waterdeep, in the swamp, Stonehenge in the forest and the tower of Math the Wizard in the wastelands. Stonehenge, as previously said, it's a good resource for who needs healing, pay a visit to the wizard Maths also can be useful, because he'll aid you in your quest in many different ways: by giving you gold, magic scrolls or similar items. Be careful however, don't visit him more than one time each four-five turns, otherwise he'll get angry and transform you in a toad, and you'll lose a lot of precious time. Costs of weapons. Throwing Dagger: 2 gp Broad Sword: 10 gp Claymore Sword: 25 gp Chainmail Armour: 30 gp Platemail Armour: 50 gp Battleplate Armour: 75 gp In the city of Highwoods we find the temple, where magical items are sold: here, if you're lucky, it's possible to find the sharp sword, the most powerful weapon in the game, and if you move quickly you'll be capable to get it before others do. Also, keep on high consideration the rings of protections and the Wyrm's talismans, because the firsts reduces the damage you take, while the seconds increase a lot your amount of HPs. In Waterdeep you can visit Mithral the mystic, who can be a big help for you; with a payment of more or less forty gold, he'll increase one random characteristic. Finally, both the cities have the same options: weapon shop, healer and tavern. Visit often the first, go to the second if necessary and avoid carefully the third, unless remains to you not more than three of four gold pieces after some buying and you want try to bet them one by one; the winning are good, but the problem is to win. Visit the arena only when you got all the four keys, one hidden in each location, and only when you've at least a sharp sword, a battleplate armor and strenght and cosntitution at four (sometimes in the game there aren't sharp swords, because the lair's treasures are random, so you can get only the second most powerful sword, in the weapon shop), because the Guardian stand here, and he's really dangerous. Black knights and knights in flesh and bone (and sword). Obviously, there's a great difference between challenging the black knights and the other players: the movements of Black Knights are very predictable, so is their combat syle: they don't do anything but search the keys to enter the arena, and persecute everyone got one of them. Sometimes they loot some lair (but let them undamaged, so keep an eye and remember where they passed, or you'll enter in a lair already looted and you'll fight only for experience), and buy something. Their combat style is maked of clumsy dodges and blocks, some knives throwing, and poor and uneffective attacks; you can beat them easily using swings and moving when they block one. Facing other players is more complex, and we'll talk of that after, here I'll make notice only of a thing: if you play Moonstone in two or more players, surely you all will be in front of the monitor, so it's inevitable for one player to see the moves and the action of the others; this will make some tricks useless, unconvenient visit some places (all will know, for example, the position of a sharp sword in the temple if you visit it in your turn) and useless some scrolls, as wyrm scrolls, to spy other knights. For this reasons, in a Moonstone game could be funny if you decide not to see the moves of the others, simply don't look at the screen during a player's turn, in order to make the game more competitive and unpredictable. Get the best equipment, beat the other players and take the Moonstones. And now, finally you are at the strong point of this guide: how to play a Moonstone game in which you prevail without effort on the other players. Basically, the game strategies are much different because their depends on the knight you'll choose, also because the lands theirselves have a different difficulty level (forest=very easy, wetlands=easy, wastelands=medium, swamp=hard), and to it also depends the way you move during the game. Here I'll tell you what are the better methods (not the best, also because you can feel the need to build your own strategies, but here you can find some useful hints) to win and make the life of other players hard. Blue knight. If you are the blue knight, your situation is pretty good: you have the city of Highwood near to you, and the monsters in the wetlands aren't much strong (except the Troggs with lance) and you can easily trespass the forest borders to go to Stonehenge and heal yourself if you need. The smartest idea is focusing on the enhance of constitution, to resist better against Troggs, who are in a good number in this land. To start, loot the lairs with the wetlands beasts and Troggs with axe, and when you have the money (75 gold) go to buy the battleplate armor, and if you find the sharp sword, start to save money to buy it, otherwise for a claymore (35 gold). Don't wait too long to loot the lairs where the Troggs with spear are, because when the handicap is primed, winning becomes difficult. If you're lucky in your findings (you sell all the scrolls you find with exception of aquisition scrolls, vision spheres, rings and talismans), in few turns you'll have a very good armor, a good sword and your land's key; at this point, you can start to search other keys travelling counter-clockwise (forest, swamp, wastelands); if some knight tries to trespass your land borders while you're still searching the key to go to Waterdeep, attack him and take his gold: in that way you'll cause to him great harm, because he will not able to buy better weapons and armours. Search the key in the forest summarily and go as fast as you can in the swamp, because the prime of the handicap with trolls is quite painful, so it's better to search first here what you need; if you encounter difficulties, go back in the forest and then to Stonehenge, trying meanwhile to stop everyone who wants to go to Highwood, if you find vision spheres keep them for the swamp lairs. Meanwhile, if the dragon starts to pass through the lands, face him, sure of your high constitution and your battleplate. When you finish with your travellings, if you have found all the four key, go through the mountains, return to Highwood, and buy all the wyrm talismans and rings of protection you can find in the temple, then go to challenge the Guardian. If someone found the keys before you, the best strategy is to wait for him near Stonehenge, and kill him to take the Moonstones. Green knight. If you choose the green knight, you situation is quite happy: the enemies in the forest are only Troggs with axe and Ratmen, so you'll loot all lairs in a short time; for this purpose, enhance your endurance of a couple of points, but only if there are three of four human players, otherwise is a waste of XP. Empty all the lairs and increase to the maximum strenght and constitution, and if you can also endurance, cure yourself when you need to Stonehenge: if you fear the red or blue Knight strenght and you need to go to the city, use your good endurance or a hawk scroll, if you find it, to enter immediately and buy all you need, so you'll became much stronger. The better thing is to head toward Highwood to buy something, because there is the temple, after try to search the key in the wetlands and then in the wastelands; let the swamp key be founded from someone else, and then take it with an aquisition scroll. Keep every scroll and item, because you'll probably find much gold looting all the forest's lairs and you won't need to sell nothing; when you got the equipment, wait for the dragon with serenity, because he'll only make you much stronger. When you find the key, go to the Guardian and show him what you've got. If other find the key first, wait him to Stonehenge as ever - you eventually can easily return with some scroll - and kill him without mercy, sure of your high characteristics. Yellow knight. If you've choosed the yellow knight, your situation is difficult, but it could be worse: Troggs with hammer are really a pain, but Ratmen are less strong than you think: a balanced increasing of strenght, constitution and endurance (in this order) will help you a lot. Look immediately for Math's help and stay in your territory, go to his tower sometime without boring him too much. When you'll became quite strong, if the blue knight is far go through the mountains toward the city of Highwood, otherwise you have to go to Waterdeep; in both cases, loot some lair along the way. When you've obtained better weapons and armours (and if you still have some gold, also some talisman or ring), try to get the dragon and then start to wander in searching of the keys; much probably, the other knight will find them before you, so enhance your characteristics much as you can and kill everyone gets in your way, or steal them with acquisition scrolls. When you reach the maximum in all characteristics, go to the Guardina and after you beat him wait on the mountains for the full moon, then use an hawk scoll to reach Stonehenge immediately, so anyone can stop you. As always, if everything fails, wait the Moonstones' owner and steal them. Red knight. If you are the Red knight, well, you like challenging things. The wisest idea is to face mainly lairs where you can find mudmen, and after you've increased a bit of strenght and constitution (above all constitution) try to challenge a couple of trolls' lairs; generally, in the swamp, treasures are always good. Surely, you'll need the healer in some circumstances, but go to him only when three lifes remains to you; when you've quite money for the best weapon and armour, even if you haven't found the swamp key, go in the forest and search for the others. If you find vision spheres keep them if you didn't have found the swamp key, they'll be useful when you return: visit the lands counter-clockwise, with a particular attention to Stonehenge if the swamp has weakened you. If while you're in your territory someone trespasses your borders to reach Waterdeep, and he isn't too much powerful, challenge him and steal his gold; if he possesses other objects of some value, continue to attack him and steal everything, so he'll lose much time to leave the swamp or much lives to make gold in that place. With high probability, you won't obtain the four keys, so stay ready to attack everything could have them, or you can always wait for the unfortunate knight who's being to arrive with the Moonstones. The better thing, in any case, is to kill all the other human players if you can. These strategies are quite useful also against Black Knights. However, if following them doesn't help you to get a better winning against the others, try to mix your personal strategies with guide hints. Despite my numerous years of practice in this game, my hints can't be necessarily effective, because the most also depends on the other human players' behaviour. However, I hope that all these hints can be useful to you for an enthralling and satisfying game experience.
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Bagnarola di un computer, mi ha fatto arrivare un giorno di ritardo... Auguroni Xian, cento (milioni) di questi giorni!
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E allora dillo che sei di scuola Impressionista, HSH Che poi non solo si vede sfocata, ma è pure in risoluzione 200x200, o qualcosa di simile Mi ricorda una di quelle vecchie immagini che ti dovevi guardarle da vicinissimo, e poi quando ti allontanavi vedevi l'immagine in 3d
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Progetto Traduzione System Shock 1
Sorasil ha risposto a mikeoldfield1978 nella discussione Computer Games
Congratulazione a tutti per la partenza ragazzi, ma in particolar modo io direi di ringraziare Elianto, Mike ed Indiana; il primo perché ha eroicamente tradotto da solo tutto SS, il secondo perché tra poco ci delizierà con un'implementazione da manuale e la terza perché, se non trovava file e programmi, non ci sarebbe stata nessuna implementazione da manuale -
Si si, questa è senza dubbio opera dell'Altissimo